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unity3D之摄像机切换镜头

 
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#pragma strict

private var Camera0:GameObject;
private var Camera1:GameObject;
private var Camera2:GameObject;

function Start () {
Camera0=GameObject.Find("Main Camera");
Camera1=GameObject.Find("Camera1");
Camera2=GameObject.Find("Camera2");
}

function OnGUI () {
if(GUILayout.Button("侧面",GUILayout.Height(50))){
Camera0.active=false;
Camera1.active=false;
Camera2.active=true;
}

if(GUILayout.Button("正面",GUILayout.Height(50))){
Camera0.active=false;
Camera1.active=true;
Camera2.active=false;
}

if(GUILayout.Button("阿面",GUILayout.Height(50))){
Camera0.active=true;
Camera1.active=false;
Camera2.active=false;
}
}

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